@startuml
sprite $align_right [48x48/16] {
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0000000000000009BBBBBBBBBBBBBBBBBBBBBBBBBBBB8000
000000000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
000000000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
000000000000000466666666666666666666666666663000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000677777777777777777777777777777777777774000
000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
0000019AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA7000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000244444444444444444444444444444441000
000000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
000000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000000000002CEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
000233333333333333333333333333333333333333330000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA_ALIGN_RIGHT(_alias) ENTITY(rectangle,black,align_right,_alias,FA ALIGN_RIGHT)
!define FA_ALIGN_RIGHT(_alias, _label) ENTITY(rectangle,black,align_right,_label, _alias,FA ALIGN_RIGHT)
!define FA_ALIGN_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,align_right,_label, _alias,FA ALIGN_RIGHT)
!define FA_ALIGN_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,align_right,_label, _alias,FA ALIGN_RIGHT)
skinparam folderBackgroundColor<<FA ALIGN_RIGHT>> White
@enduml